AI Insights · Timothy · January 2022
Top 5 Boxing Games on Unified Platform in Argentina Q4 2021
Explore the performance of the top 5 boxing games in Argentina during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, boxing game apps in Argentina showcased varied performance metrics across weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Boxing Star: Real Boxing Fight by THUMBAGE saw its weekly revenue fluctuate, peaking at about $377 in the final week of October. Weekly downloads initially declined but showed a significant recovery towards the end of December, reaching approximately 824 downloads. The app's active users saw a steady decline from around 7.3K to 2.4K in mid-November, before climbing back to 3.5K by the end of the year.
Real Boxing 2 from Vivid Games S.A. experienced modest revenue, with a notable peak of $93 in mid-October. Downloads increased steadily, peaking at 2.1K in the final week of December. Active users followed a similar trend, rising from 2.4K in late September to 3.1K by the end of December.
Lion Studios' Slap Kings exhibited consistent revenue, with minor fluctuations and a peak of $59 in mid-October. Downloads remained robust throughout the quarter, reaching a high of approximately 6.4K in the last week of December. Active users also saw a notable increase, from 11.3K in late September to an impressive 18.7K by the end of December.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained steady revenue, peaking at $44 in early November. Downloads were relatively stable, with a slight uptick towards the end of December, reaching around 394. Active users remained consistent, hovering around 2K throughout the quarter.
EA SPORTS™ UFC® by Electronic Arts showed stable revenue, with minor peaks and a maximum of $39 in late September. Downloads saw a significant rise towards the end of the year, peaking at approximately 6.7K during the last week of December. The app's active users increased consistently, from 4.7K in late September to 10.9K by the end of December.
These insights into the performance of top boxing games in Argentina during Q4 2021 highlight the dynamic nature of the app market. For more detailed metrics and trends, visit Sensor Tower.